![fallout 4 acr w17 fallout 4 acr w17](https://all-mods.ru/wp-content/uploads/2019/08/873252197_preview_msr2.jpg)
Now your character find himself/herself as an ex soldier and mercenary of one of the faction's armed with this very weapon fighting through the unforgiving world of mutant's, horrors and mystery's to save his/her daughter by any mean's he or she can even if that mean's doing the task the mysterious guy gave you but expecting to be double crossed anyway.Īnd then somehow he makes it to American, his gun somehow find's its way to were you find it.Įdited by LABTECH, 05 September 2017 - 10:45 AM.
#Fallout 4 acr w17 mod
This is a brilliant mod that made me think of a back story, a mercenary on the edge of the West African Empire in the year 2279, Let's call him ted but you can add any name and any ethnicity you like, his door is kicked in and before he can get off his bunk (hung over or delirious as he is) several heavy's drag him to his feet and bag his head before he is taken somewhere in a truck, there he is given a choice by a mystery guy whose face he never see's to either pay the money he owe's for his gambling debt's or to help retrieve some valuable data from a heavily armed facility on the other side of the border in the East African coalition's territory and they have your daughter so you better do what they say, cue a strange world filled with Rad Lion's, two legged cheetah raptor hybrids like dinosaur raptors but with cheetah heads, giant glowing green mamba-boa constrictor hybrid's and two headed Zebra running through jungle's of mutated plant's filled with deadly giant spiders, jungles that look more like Avatar's world than Africa today, battles through mutant infested (African super mutant's - ah imagine crocodile skinned cannibal giant's - something as weak as a normal mutant just would not survive very long there) ruined city's piecing together what happened after the great war in those other nation's, the famine's the radioactive cloud's of fallout, the chemical and biological weapon's and the mutagenic fog's that changed most of the survivors of the terrible famine's that also killed off most of the world, the rise of the warlord's, new nation's and a great new African empire rising on the west coast, refugees from many land's fleeing there to join it's rank's but it all going sour and corruption setting in leading to first a failed civil war and finally a police state. It's his first fallout 4 mod and from the start one of the highest quality mod's, any problem's will be ironed out and from this work by N7R which is actually hot file quality straight out of the starting pen's we can definitely expect to see some utterly brilliant work in the future, this remember is release one so just watch for update's and likely there will be a right handed version as well as fix to those animation's either made by N7R himself or another modder keen to help out. This gets my endorsement, and I hope this gets updated when you have the time. I just have to think of it as some super syfi gun.
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![fallout 4 acr w17 fallout 4 acr w17](https://farmvillefreak.com/wp-content/uploads/2020/01/Accelerator-Plasma-Energy-Weapon.jpg)
gengero wrote: So after playing with this gun a little more I find that I can ignore the lefty eject, but the animation for your character to inspect the gun keeps re-triggering over and over again.
![fallout 4 acr w17 fallout 4 acr w17](https://i.playground.ru/p/ZFKbpd51xgnIhmqS0xSU1w.png)
Gengero wrote: So is it just me, or is does this weapon eject the cases to the left for anyone else? Like it was set up for a left handed operation.